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YCBY120

Solo · FREE PLAY

Forty Thieves Solitaire

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Solitaire
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Game guide · YCBY120

Your guide to Forty Thieves Solitaire

Work at your own pace. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. The same rule applies on a phone and on a computer. Take a moment to read the table. Move one card at a time; build down in the same suit. Empty columns accept one card. Use another round to revisit a decision.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Something to practise

Take a moment to read the table. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.

The objective of a round

Build eight suit foundations from ace to king. The same rule applies on a phone and on a computer. Keep the active rule in mind.

How a round unfolds

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

How to use the controls

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take the next action only when the current step is clear. Begin with the objective.

A closer look at one example

A club 5 can move onto a club 6, but a whole run cannot move together. Check the relevant controls before continuing.

A common point of confusion

Keep the active rule in mind. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take the next action only when the current step is clear.

Game-specific help

What is the aim?

Build eight suit foundations from ace to king. Take a moment to read the table. Check the relevant controls before continuing.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Treat this as a chance to practise one rule. Use another round to revisit a decision.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use the rule sheet as a reference. Check the relevant controls before continuing.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. A clear plan starts with the current position. Check the relevant controls before continuing.

What completes a round?

Build eight suit foundations from ace to king. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Take a moment to read the table. The same rule applies on a phone and on a computer.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Before making a move, check the cards in view. Check the relevant controls before continuing.

What completes a round?

Build eight suit foundations from ace to king. Before making a move, check the cards in view. Take the next action only when the current step is clear.

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