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YCBY120

RULES & PRACTICE

How to Play Declaration Practice

Play Declaration Practice ↗

Game guide · YCBY120

Rules, controls and help for Declaration Practice

Work at your own pace. Check whether a complete 13-card hand can satisfy every declaration requirement. Take the next action only when the current step is clear. Use the rule sheet as a reference. Start a 10-question session. Read the visible rule label and wild rank, if shown. Take the next action only when the current step is clear.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

An idea for your next attempt

Treat this as a chance to practise one rule. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Return to the explanation when a decision is unclear.

Aim for this result

Check whether a complete 13-card hand can satisfy every declaration requirement. The same rule applies on a phone and on a computer. Treat this as a chance to practise one rule.

A walkthrough of the rules

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Your inputs

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. The same rule applies on a phone and on a computer. Treat this as a chance to practise one rule.

An example before you play

Example hand: 4♦ 7♠ 8♥ K♥ A♦ Joker 5♠ 6♣ 7♦ 7♦ 4♠ Q♥ 8♣. Wild rank 1. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 76 points. Return to the explanation when a decision is unclear.

Watch out for this

Use the rule sheet as a reference. Do not judge only the best three cards; every remaining card matters. Take the next action only when the current step is clear.

Game-specific help

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Take a moment to read the table. Use another round to revisit a decision.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Keep the active rule in mind. The same rule applies on a phone and on a computer.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Use the rule sheet as a reference. Take the next action only when the current step is clear.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Look at the complete hand before deciding. Check the relevant controls before continuing.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Take a moment to read the table. The same rule applies on a phone and on a computer.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Before making a move, check the cards in view. Check the relevant controls before continuing.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Take a moment to read the table. Return to the explanation when a decision is unclear.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.

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